![]() ![]() Inching your way through the campaign to inevitably face the Nightmare and Hell difficulty remains enticing. Researching which rune words to farm to create that one piece of gear you need to overcome the next hurdle is a blast. The loot fountain spectacle rarely gets old, and neither does the satisfying sound of slaughtering demons. The moment-to-moment gameplay loop is as addictive as it was when we first experienced it. With all the negativity out of the way, I have to admit there is still some fun to be had in Diablo 2 Resurrected. Sadly, I never reached Hell difficulty as the constant barrage of problems the game fundamentally has proved too great for my resolve to best. Now, I'm not sure if this is an issue unique to the PlayStation 4 and its non-SSD drive load times, but getting killed while loading into a zone via portal made for a tragic time in Sanctuary (especially during boss fights). The most annoying of all was load screen kills. Creating online games was near impossible, and a few server rollbacks nearly drove the final nail in the coffin. A near-constant framerate drop started the miserable escapade, then frame stutters, and finally, frame skips joined in.Īs I mentioned in my beta impressions piece, in any ARPG a constant framerate and butter-smooth animations are a must. Not only is the performance on the base PlayStation 4 abysmal, but players also have to battle with server-side problems. In Resurrected, though, the most hardcore challenge you will have to overcome is the game itself. It was originally made in an era where games were challenging and most of the joy came from overcoming these challenges. Other features also include remade cutscenes and a wider color palette.īy no means can Diablo 2 be classified as an easy game. Other "improvements" are yet to rear their head, such as "improved" and better framerates. Some new features are welcomed ones, such as a shared stash, expanded stash size, automatic pick-ups, cross-progression, and the option to (on the fly) toggle between the original graphics and current. They produced a fan-favorite game with a handful of updates (to game mechanics) and great graphics but failed to bring anything new to the table. They produced a fan-favorite game with a handful of updates (to game mechanics) and great graphics but failed to bring anything new to the table to make it a title that feels (and not just looks) like a game in 2021. This is where Blizzard faltered in the development process of Diablo 2 Resurrected. Keeping it exactly the same runs the risk of producing a shiny new title with dated mechanics. Tamper with the winning formula too much and risk ruining it. ![]() The first problem with remaking a genre-defining title of yesteryear will always be nostalgia. Stay awhile, and listen to a fan of the original ramble for a while. After spending a few hours with Diablo 2 Resurrected on PlayStation 4, I'm afraid my hope has been that of a fool. A remake of one of my favorite games of all time to be experienced again, this time in glorious up-to-date standards. The hope of Blizzard listening to feedback on all fronts gave me hope for the title's release. The tragic performance of the game during these tests left me wanting (read the beta impressions right here). Returning to Diablo 2 Resurrected after the betas had me excited. ![]()
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