![]() ![]() Games need to change to survive, and here’s a couple of reasons why I think DOA6 is the way it is. ![]() That being said, out with the old and in with the new is how the industry works. Others just seem to be confused about why the latest title has departed from DOA5‘s fanservice-heavy formula. Some people are upset about the Soft Engine’s wasted potential. There’s been outrage about the new, grittier aesthetic. However, Dead or Alive 6attracted a mixed reception hot on the heels of its reveal trailer. There's nothing particularly outstanding about Dead Or Alive 6’s overall fighting system – especially when compared to the more consistent and well-rounded Tekken, or the more dynamic likes of Guilty Gear or Dragon Ball FighterZ – but it's competent enough to satisfy for a few rounds at a time.You’d think that after a 5 year lull, an announcement for a new Dead or Alive game would have been enthusiastically received. More advanced techniques, such as a juggle system to keep opponents literally off their feet so long as you time your strikes well, prevent the game from feeling entirely like button-bashing, while the series' familiar speedy combat and blend of side-stepping dodges, grapples, and counter-throws will keep you on your toes. ![]() It's a wonderful way of guiding players, offering specific tips as and when they're needed, rather than expecting players to find the pointer they need in an entirely siloed-off training mode. Playing through the Dead or Alive Quest mode – a series of combat challenges, earning in-game currency to spend on unlockables – you'll be prompted with optional tutorials for any objectives you fail. The game also does a better job of onboarding new players than many other fighting games. It's easy enough for newcomers to experiment with, but allows combos to ramp up in complexity for more experienced players. Dead or Alive’s battle system is perhaps second only to Tekken’s for accessibility, with basic commands reduced to punch, kick, throw, and hold on the face buttons, and 'special' on the R1/RB button. Dead Or Alive 6 is like a sex addict hiding its credit card receipts from a strip joint bender.ĭead or Alive 6’s odd relationship with sex and violence is eye roll-inducing at best.Īll of which is a shame, because beneath the juvenile bluster, there's a solid – if unremarkable – beat 'em up here. It's a lot of bait and switch though – unlockable costumes can amount to string bikinis, and that jiggle factor can be switched back on in the settings. The endowments of the female characters are, for the most part, more realistic and less. There are movements in the right direction – Kasumi, arguably the most iconic leading character, is actually covered up and now dresses like a ninja about to brawl. For this sixth core instalment of Team Ninja's 3D-fighter, one of the big pre-release talking points was that this was the game where the series grew up, stopped trying to sell itself on scantily-clad characters, and showed its credentials as a 'proper' fighting game. ![]() How do you solve a problem like Marie Rose? The (officially) 18-year-old Swedish fighter, kitted out in a 'sexy' maid outfit, is emblematic of Dead Or Alive’s longest-running problem – it's all a bit, well, pervy. ![]()
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